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Difference between halfThick thickness and bendThickness

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asked Sep 19, 2016 by MarcoTar (770 points)
Hi

I have this question which puzzles me for a quite time.

It's apparent that halfThick defines the 'geometry' thickness. However, according to your explanation about the rest 2 which are 'thickness'and 'bendThick', it says they are related to the facet stiffness computation.

Are the 'thickness' and 'bendingThick' same use?

For example, can I only define the halfThick without the rest 2 thickness to determine the contact force?

Besides if all my materials are FrictMat, it should use In2_Membrane_FrictMat to determine the contact force instead of the In2_Membrane_ElastMat, am I right?

Thanks in advance again.

Waiting for your answer

Feixiang Xuan

1 Answer

+1 vote
answered Sep 20, 2016 by eudoxos (44,930 points)
selected Oct 21, 2016 by eudoxos
 
Best answer

Hi,

thank you for pointing out the documentation issue; the In2_Membrane_ElastMat.bendThickness said it was for CST (Constant Strain Triangle) stiffness computation, but it is really used for DKT (Discrete Kirchhoff Triangle, the bending element). I fixed the documentation now.

So halfThick is the geometrical thickness, but you can override it for CST and DKT computation using In2_Membrane_ElastMat.thickness and In2_Membrane_ElastMat.bendThickness. This is more for development/debugging (since that value will be applied to all Membranes in the simulation), so the defaults are NaN for both of them, and 2*Facet.halfThick will be used.

FrictMat is a ElastMat (it is a subclass); as internal forces of memberane don't depend on its frictional properties, only on the elastic ones (contact forces are consumed in internal forces evaluation, but they are computed elsewhere -- you have Cp2_FrictMat_FrictPhys Law2_L6Geom_FrictPhys_... in your contact functors, that's where it happens). So it is correct that you use In2_Membrane_ElastMat; there is actually no In2_Membrane_FrictMat specialization of the functor.

If you find some further inclarities, let me know, it is always to good to polish things. It might also happen that you discover some bugs in the code (though I hope not :) ).

Cheers, Vaclav

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